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Hand of E.V.E. The F.O.L.D. UNIT. Sneaker. 40 HP. Will of E.V.E. Flip 2 coins. If both are Heads, the target Unit is DAZED. If 1 is Heads, the target Unit is DEAFENED. If both are Tails, the target Unit is BLINDED.
Head of Security. SuperGoMart. UNIT. Bruiser. 120 HP. Chief on Board. When this Unit is played to the Battlefield, you may move it 1 Space immediately.. Baton. Closing Time. Flip 2 coins. If both are Heads, the target Unit is DAZED.
Hired Assassin. The Alumni. UNIT. Sniper. 50 HP. The Mark. When played to the field, Mark an enemy Unit. This Unit may only attack the Marked Unit. If, during check-up, the Marked Unit is no longer on the battlefield, Mark a new Enemy Unit. Once per turn, you may change the Marked Unit, then end your turn.. Snipe Shot
Initiate. The F.O.L.D. UNIT. Gunner. 40 HP. Blessed Blast
Injector. Serpentine Sol. UNIT. Sniper. 40 HP. Patient Strike. The next Attack used by this Unit deals double Damage. When you use this Ability, your turn ends. This Ability cannot be used on the first turn.. Scope Shot
Ironplate. Scrappers. UNIT. Gunner. 80 HP. Ratatat
Junk Launcher. Scrappers. UNIT. Sniper. 60 HP. Fire Away!. Remove all Charge from this Unit. Choose any Space on the Battlefield and place a MARKER there. At the end of your opponent's turn, deal 30 Damage to any Unit in that Space.
Kiss of the Snake. Serpentine Sol. TACTICS. Attach 1 Charge to 1 of your Serpentine Helix Units. Deal 30 Damage to that Unit.
Light Bolter. The F.O.L.D. UNIT. Sniper. 40 HP. True Bolt. You may target an allied The F.O.L.D. Unit in Range. If you do, that Unit takes no Damage but instead gains 1 Charge.
Light’s Embrace. The F.O.L.D. GEAR. Must be attached to a The F.O.L.D. Leader Unit. If this Unit is defeated, you may transfer up to 1 Charge from this Unit to another The F.O.L.D. Unit on the Battlefield.
Long Range Scanner. SuperGoMart. UNIT. Sniper. 40 HP. Rescan. If targeting the same enemy Unit with this Attack during your next turn, this Attack deals double Damage.
Man In A Can. Scrappers. UNIT. Sneaker. 50 HP. Retract Arms. When this Unit is attacked, flip 1 coin against a Ranged Attack, or 2 coins against a Melee Attack. If every coin is Heads, prevent all Damage from that Attack.. Gun Arm
Mandatory Stocktake. SuperGoMart. TACTICS. If there is a SuperGoMart Unit in play, flip a coin. If Heads, discard a random card from your opponent's Hand. If Tails, discard a card from your Hand.
Mitigate. Android Collective. TACTICS. Choose 1 of your Android Collective Units. That Unit takes 10 less Damage until the end of your opponent's next turn.
Overclocked Scope. Neutral. GEAR. Attach this card to 1 of your Leader Units. The Leader Unit this card is attached to gains +1 Range on its Ranged Attacks. (Does not apply to Melee Attacks.)
Overwatch. The Alumni. UNIT. Sniper. 40 HP. Overwatch Snipe. The target Unit is BLEEDING. This Unit cannot use this Attack again during your next turn.
Paladin of E.V.E. The F.O.L.D. UNIT. Gunner. 60 HP. Sancti-Fire
Ping!. Android Collective. GEAR. Ping!. Move the Unit this Gear is attached to onto any empty Space adjacent to 1 of your Android Collective Units with at least 2 Charge on it. Then, discard this Gear.. Must be attached to an Android Collective Leader Unit.
Pit Boss. Scrappers. UNIT. Bruiser. 120 HP. Wrecking Ball. After attacking, flip a coin. If Heads, the target Unit is DAZED.
Pledge. The Alumni. UNIT. Gunner. 50 HP. Green. If this Unit takes any Damage, it becomes DAZED.. Side Arm
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