Card Database

Official FACTION TCG Index

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Sand Blaster. Scrappers. UNIT. Sneaker. 80 HP. Sandy Sweep. Target a Unit. Flip a coin. If heads, the target and all adjacent units are BLINDED.. Sand Snipe. The target Unit is BLINDED. This Unit cannot use this attack again next turn.
Savage. The F.O.L.D. UNIT. Bruiser. 110 HP. Simmering Saint. If there is not a Saint Unit on the board at the end of your turn, the Savage does 50 damage to the nearest allied Unit at the end of its turn.. Ascending Strike
Scaleslipper Agent. Serpentine Sol. UNIT. Sneaker. 50 HP. Flash Kunai. The target Unit is BLINDED. This Unit cannot use this attack again next turn.. Slitherstep Stab. You may move this Unit 1 Space before attacking.
Scrap Chap. Scrappers. UNIT. Fixer. 40 HP. Spare Parts. Scrapper Units within 1 Space from this Unit take 10 less Damage from attacks.. Pocket Rust. After you attack, flip a coin. If heads, the unit is BLINDED.
Scrap Slapper. Scrappers. UNIT. Fixer. 80 HP. Slap 'em Up. Remove as much Energy as you want from this Unit. Heal 30 damage from an adjacent Unit for each energy you removed this way.
Scrapper’s Oath. Scrappers. ORDERS. If one of your Scrappers Units was defeated during your opponents last turn, choose one of your Scrapper Units and heal 30 HP.
Serpent Footsoldier. Serpentine Sol. UNIT. Soldier. 50 HP. Strike
Serpent Vanguard. Serpentine Sol. UNIT. Gunner. 80 HP. Burst Shot. Withering Fire. The target is now DAZED. This Unit cannot use this attack again next turn.
Serpentine Carrier. Serpentine Sol. UNIT. Fixer. 120 HP. Snake Charmer. Once per turn, flip a coin. If Heads, search your deck for a Serpentine Sol Unit and add it to your hand. Only one Snake Charmer can be used per turn.
Sign Flipper. SuperGoMart. UNIT. Soldier. 60 HP. Branding Slap. Sign Sling
Slither Away. Serpentine Sol. ORDERS. Shuffle a non-Leader Serpentine Sol Unit you control on the Battlefield back into your deck.
Slither Shoes. Serpentine Sol. UNIT. Sneaker. 30 HP. Stealth Maneuver. When you play this unit from your hand, if there are no other "Slither Shoes" Units in play, this Unit can be placed anywhere in the Battlefield.. Strike & Run. After this attack, this Unit can move up to 2 Spaces.
Slugger. Scrappers. UNIT. Gunner. 60 HP. Slamming Shot. Push the target Unit back into an empty Space.
Smacker. Scrappers. UNIT. Soldier. 70 HP. Smack. Throw. This Unit cannot use this attack again next turn.
Speaker. The F.O.L.D. UNIT. Soldier. 70 HP. Guide the Way. When you play this unit from your hand, you may move one of your "UN.SP0KEN" units 1 space.. Strike & Run. After this attack, this Unit can move up to 2 Spaces.
Spike Trap. Neutral. TACTICS. Flip a coin. If heads, choose one a Unit on the Battlefield, that Unit is now PINNED.
Spitter. Serpentine Sol. UNIT. Gunner. 50 HP. Spit Strike. This Attack can be used even on the First Turn.
Stim Pack. Neutral. TACTICS. Unknown. Heal 20 damage from one of your units.
Stryker Footsoldier. Serpentine Sol. UNIT. Soldier. 70 HP. Fang Strike. Lead Spitter
Tactical Merch Stand. SuperGoMart. UNIT. Fixer. 120 HP. Dispense Materials. Once per turn, Flip a Coin. If Heads, search your deck for a Gear card, reveal it and put it in your hand.. Super, Go, Mart!. All SuperGoMart Units take 20 less Damage from attacks during your opponent's next turn.