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Card Database

Official FACTION TCG Index

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Slither Shoes. Serpentine Sol. UNIT. Sneaker. 30 HP. Stealth Manoeuvre. When you play this Unit from your Hand, if there are no other "Slither Shoes" Units in play, this Unit can be placed anywhere on the Battlefield.. Strike & Run. After this Attack, this Unit can move up to 2 Spaces.
Slugger. Scrappers. UNIT. Gunner. 60 HP. Slamming Shot. Push the target Unit 1 Space back into an empty Space.
Smacker. Scrappers. UNIT. Soldier. 70 HP. Smack. Throw. This Unit cannot use this Attack again during your next turn.
SN-03 “Bill”. Android Collective. UNIT. Sniper. 40 HP. Ricochet. You may target an allied Android Collective Unit in Range to continue this Attack as if from that Unit. The Attack gains 20 Damage and its Range becomes 2. Each Android Collective Unit can only be targeted once per Attack.
SN-GN 30 “Herb”. Android Collective. UNIT. Gunner. 50 HP. Shoot. Precise Shot
Speaker. The F.O.L.D. UNIT. Soldier. 70 HP. Guide the Way. When you play this Unit from your Hand, you may move 1 of your "UN.SP0KEN" Units 1 Space.. Strike & Run. After this Attack, this Unit can move up to 2 Spaces.
Speed-dial. The Alumni. UNIT. Soldier. 70 HP. Dependable. When searching the Deck for any The Alumni Unit, you may instead retrieve Speed-dial, even from the Discard Pile.. Bash & Dash. Flip a coin. If Heads, the target Unit is DEAFENED. If Tails, discard Speed-dial.
Spike Trap. Neutral. TACTICS. Flip a coin. If Heads, choose a Unit on the Battlefield; that Unit is now PINNED.
Spitter. Serpentine Sol. UNIT. Gunner. 40 HP. Spit Strike. This Attack can be used even on the first turn.
Stim Pack. Neutral. TACTICS. Unknown. 1 of your Units heals 20 HP.
Stryker. Serpentine Sol. UNIT. Soldier. 70 HP. Fang Strike. Lead Spitter
Stryker Footsoldier. Serpentine Sol. UNIT. Soldier. 70 HP. Fang Strike. Lead Spitter
Surrender. The F.O.L.D. TACTICS. Remove 1 Charge from a The F.O.L.D. Unit on the Battlefield; that Unit heals 30 HP.
Tactical Merch Stand. SuperGoMart. UNIT. Fixer. 120 HP. Dispense Materials. Once per turn, flip a coin. If Heads, search your Deck for a Gear card, reveal it, and add it to your Hand. Then, shuffle your Deck.. Super, Go, Mart!. All SuperGoMart Units take 20 less Damage during your opponent's next turn.
Talent Scout. SuperGoMart. UNIT. Fixer. 50 HP. Free Merch!. Once per turn, you may use this Ability. Draw 1 card.. Sidearm Shot
Title of Honour. SuperGoMart. GEAR. The SuperGoMart Unit this card is equipped to takes 10 less Damage from Attacks.
Triggerman. The Alumni. UNIT. Gunner. 70 HP. Time's Up. When this Unit is played to the Battlefield, place 3 MARKERS on it. At the end of your turn, remove 1 MARKER from this Unit. If this Unit has 0 MARKERS, discard it.. Hired Hit
UN.SP0KEN. The F.O.L.D. UNIT. Bruiser. 100 HP. The Light. If this Unit was moved by means other than its own Movement this turn, its Attacks deal an additional 20 Damage.. Reclaiming Strike. Smite
Unmarked Suitcase. The Alumni. GEAR. Take the Cash. Move 1 or more Charge from this Unit to an opponent's non-Leader Unit. Control that Unit until the end of your turn. Then, exhaust this Gear.. This card can only be attached to a The Alumni Leader Unit.
Value Maximiser. SuperGoMart. UNIT. Sneaker. 40 HP. Reappropriate. Remove 1 Charge from an enemy Unit and add 1 Charge to this Unit.. Execute Plan