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FACTION Knowledge Base

The world of FACTION - its factions, its people, its places, and the rules that govern them.

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2.0 THE GAME CYCLE

The game is played in alternating turns. Each turn follows a strict sequence of phases. Phase 2.1: Draw Phase Phase 2.2: Deployment Phase (Main Phase) During this phase, you may perform the following actions in any order: Phase 2.3: Attack Phase Once you initiate the Attack Phase, the Deployment Phase ends. You cannot return to […]

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1.0 SYSTEM INITIALIZATION

Game Setup Before the first cycle begins, both players must initialise their battlefield. 1.1 The Flip 1.2 Leader Deployment 1.3 Pre-Game Deployment 1.4 The Reveal

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4.0 MISSION: VICTORY

Victory Conditions A player instantly wins the game if either of the following protocols is met: 4.1 Total Domination (Prize Victory) The primary path to victory is combat superiority. 4.2 Resource Depletion (Deck Out) If a faction runs out of resources, they suffer a total system failure.

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5.0 STATUS CONDITIONS

Status conditions disrupt a Unit’s subroutines and combat efficiency. A Unit can be affected by multiple status conditions simultaneously unless otherwise stated. 5.1 Temporary Status Effects The following conditions follow the Standard Duration Protocol (see 5.3). Condition System Failure Effect Description PINNED Movement Lock The Unit cannot move from its current tile. DAZED Weapon Lock […]

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0.0 SYSTEM OVERVIEW

FACTION // TACTICAL FIELD MANUAL System Version: 1.0 | Status: Online Welcome to FACTION FACTION is a tactical cyberpunk card game where information is currency and positioning is lethal. Key Constraint: Declaring an attack immediately ends your turn. Plan your sequence carefully. Objective: Eliminate enemy Units to claim 5 Prize Cards or force the opponent […]

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3.0 SYSTEM REFRESH

Check-Up Phase The “Check-Up” occurs between turns—after the Active Player finishes their attack, but before the next player draws their card. 3.1 Status Effects 3.2 Casualty Processing

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Status Effects

Status Conditions Guide Status conditions alter how a Unit functions on the battlefield. Below is a list of all current conditions and how they affect gameplay. Condition Types 1. PINNED 2. DAZED 3. BLINDED 4. DEAFENED 5. BLEEDING Duration & Expiration Rules Standard Duration (Pinned, Dazed, Blinded, Deafened) Most status effects last for exactly one […]

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