2.0 THE GAME CYCLE

The game is played in alternating turns. Each turn follows a strict sequence of phases.

Phase 2.1: Draw Phase

  • Action: The Active Player draws 1 card from their deck.

Phase 2.2: Deployment Phase (Main Phase)

During this phase, you may perform the following actions in any order:

  • Deploy Units: Place Units from your hand onto the Bottom Row of your battlefield.
    • Constraint: You may control a maximum of 5 Units on the field at any time.
  • Attach Energy: You may attach 1 Energy Card to a Unit you control. (Limit: 1 per turn).
  • Execute Tactics: You may play any number of Tactics Cards.
  • Issue Orders: You may play a maximum of 1 Order Card per turn.

Phase 2.3: Attack Phase

Once you initiate the Attack Phase, the Deployment Phase ends. You cannot return to deploying units.

Step A: Maneuver

  • You may move one Unit one space.

Step B: Combat

  • You may declare an attack with one Unit.
  • Resolve damage and effects immediately.
  • End of Turn: Declaring an attack immediately ends your turn after the attack resolves.

CRITICAL PROTOCOL: THE FIRST TURN RULE

On the very first turn of the game (Player 1’s first turn):

  • No Attacks: You cannot declare an attack.
  • No Orders: You cannot play Order cards.