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Rich Boyz
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Serpentine Sol
SuperGoMart
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UNIT
TACTICS
ORDER
GEAR
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Field Intel
TACTICS
If you have a FIXER Unit in play: Move 2 Units 1 Space OR Move 1 Unit 2 Spaces.
You may play as many TACTICS cards as you want each turn.
096/104
A
U
Artist: U
Forked Tongue
GEAR
Add BLEEDING to any attack used by your Serpentine Sol Leader. After your Leader attacks, flip a coin. If Tails, Discard this Gear.
074/104
A
U
Artist: U
☀
GoGo Bouncer
90HP
BRUISER
ABILITY
Spot Check
When an enemy unit is within melee range of this unit at the end of the opponents turn, that unit takes 10 damage.
Rough Frisk
40
066/104
A
C
Artist: U
☀
GoGo Rep
70HP
GUNNER
ABILITY
Matching Merch
If you have the same number of cards in your hand as your opponent, this Unit's attacks cost 1 less.
Zap!
40
062/104
A
C
Artist: U
☀
Greaser
70HP
SOLDIER
Oil Slick
10
Flip a coin, if Heads the target Unit is PINNED.
039/104
A
C
Artist: U
☀
Head of Security
120HP
BRUISER
ABILITY
Chief on Board
When you Place this Unit on the Battlefield, you may move it One Space immediately.
Baton
20
Closing Time
60
Flip Two Coins; if both are Heads, the opposing Unit is dazed.
067/104
A
C
Artist: U
☀
Hired Assassin
50HP
SNIPER
ABILITY
The Mark
When played to the field, Mark an enemy Unit. This Unit may only attack the Marked Unit. If, during check-up, the Marked Unit is no longer on the battlefield, Mark a new Enemy Unit. Once per turn, you may change the Marked Unit, then end your turn.
Snipe Shot
70
027/104
A
C
Artist:
☀
Injector
40HP
SNIPER
ABILITY
Patient Strike
The next attack used by this Unit deals double damage. When you use this ability, your turn ends.
Scope Shot
50
003/104
A
U
Artist: U
☀
Ironplate
80HP
GUNNER
Ratatat
30
040/104
A
C
Artist: U
☀
Junk Launcher
60HP
SNIPER
Fire Away!
30
Remove all energy. Select any Space on the battlefield and place a marker there. At the end of your opponents turn, deal 30 damage to any Unit in this Space.
041/104
A
R
Artist: U
Kiss of the Snake
TACTICS
Attach one energy to one of your Serpentine Sol Units. Deal 20 Damage to that Unit.
You may play as many TACTICS cards as you want each turn.
075/104
A
C
Artist: U
☀
Long Range Scanner
40HP
SNIPER
Rescan
40
If the same enemy unit is targeted by this attack next turn, this attack does twice the amount of damage.
068/104
A
C
Artist: U
☀
Man In A Can
50HP
SNEAKER
ABILITY
Retract Arms
If this Unit is attacked, Flip a coin, If Heads, prevent any damage.
Gun Arm
30
042/104
A
U
Artist: U
Mandatory Stocktake
TACTICS
If there is a SuperGoMart Unit in play, flip a coin. If Heads, discard a random card from your opponents hand. If Tails, choose a card to discard from your hand.
You may play as many TACTICS cards as you want each turn.
090/104
A
C
Artist: U
☀
Pit Boss
120HP
BRUISER
Wrecking Ball
60
After attacking, flip a coin. If heads, the target is DAZED.
043/104
A
R
Artist: U
☀
Pledge
50HP
GUNNER
ABILITY
Green
If this Unit takes any damage, it becomes DAZED.
Side Arm
30
025/104
A
C
Artist: U
☀
PR Coordinator
70HP
FIXER
ABILITY
Free Merch!
Once per turn, you may use this ability. Draw one card.
Sidearm Shot
20
069/104
A
C
Artist: U
☀
Razorwire
110HP
BRUISER
ABILITY
Bite Back
If this Unit is attacked by a melee attack deal 20 damage to the attacker.
Lunging Strike
50-
Move up to 1 Space before attacking, if you do not move, this attack deals 30 less damage.
044/104
A
U
Artist: U
Requisitions
ORDERS
Search your deck for a Gear card. Then, shuffle your deck.
104/104
A
U
Artist: U
☀
ReScaler
40HP
FIXER
ABILITY
Shed Damage
Heal 20 Damage from 1 Unit within 1 Space from this Unit. When you use this ability, your turn ends.
Commandeer
Choose any attack of 1 Unit within 1 Space on this Unit. Use that attack in place of this attack.
004/104
A
R
Artist: U
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