Tactical Merch Stand 120HP FIXER
ABILITY
Dispense Materials
Once per turn, Flip a Coin. If Heads, search your deck for a Gear card, reveal it and put it in your hand.
Super, Go, Mart!
All SuperGoMart Units take 20 less Damage from attacks during your opponent's next turn.
071/104 A C Artist: U

Tactical Merch Stand

SuperGoMart UNIT C
Health Points 120 HP
Ability Dispense Materials
Once per turn, Flip a Coin. If Heads, search your deck for a Gear card, reveal it and put it in your hand.
1 AP Super, Go, Mart!
- R: 0
All SuperGoMart Units take 20 less Damage from attacks during your opponent's next turn.

Rulings & Errata

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